AI Insights · Timothy · October 2024
Performance of Top 5 Cannabis Games Apps in the Middle East, Q3 2024
In Q3 2024, cannabis-themed games in the Middle East showed mixed performance across downloads, revenue, and active users, with notable trends observed in their metrics.
In the third quarter of 2024, cannabis-themed games on the unified platform in the Middle East presented a diverse range of performance metrics. According to data from Sensor Tower, these games exhibited varying trends in weekly downloads, revenue, and active users, reflecting their market dynamics.
Weed Factory Idle showed fluctuating weekly revenue, peaking at about $102 in mid-July, while downloads steadily climbed, hitting 166 by the end of September. Active users increased from 180 to 323 throughout the quarter, indicating a growing user base.
Weed Firm: RePlanted experienced sporadic revenue, with a significant peak of $41 in early September. Downloads were relatively stable, reaching a high of 143 in early September. Active users saw a peak of 269 in early August, followed by fluctuations, ending the quarter at 189.
For Bud Farm: Idle Tycoon Game, weekly revenue remained robust, consistently above $400, with a peak of $547 in late September. Despite low initial downloads, there was a surge to 204 in mid-August. Active users increased from 63 to 116 by the end of the quarter.
Weed Firm 2: Back To College saw varied revenue, with peaks of $166 in mid-August and $142 in early September. Downloads remained fairly consistent, with a slight peak at 74 in mid-August. Active users grew from 91 to 152 by late August before stabilizing around 100 by the quarter's end.
Lastly, Weed Inc: Idle Tycoon maintained steady revenue, with a peak of $193 in early September. Downloads were modest but showed a peak of 38 in late September. Active users increased from 12 to 76, suggesting a gradual rise in engagement.
For more detailed insights and data, Sensor Tower offers comprehensive analytics on these and other applications.